How the Sims Make Decisions (Unity Game Devlog)

Inspired by the Sims, I decided to create a game that involves intelligent NPCs, or non-player characters. In this video, I explore how needs-based algorithms work and how to incorporate them into my own project. Play my games: Follow me on Instagram and Twitter @kylemartindev Music by Srujan’s Sound: “Needs-Based AI“ by Robert Zubek:
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