Game Asset Course: 3D Modeling a Low Poly car in Blender - FULL TUTORIAL
This tutorial is a complete guide to 3D modeling a game asset. You’ll learn step-by-step, starting with basic shapes and adding more detail. This video is perfect for beginners and covers all the basic Blender tools and modifiers you’ll need. You’ll see how to take an idea and turn it into a low poly model, ready for the high poly and UV unwrapping for texturing. By the end, you’ll know enough to model game assets with the main focus on cars, as well as other objects.
Additionally, the tutorial includes insights from a game development perspective, with important information for prototyping and blockout stages in the industry. You’ll also get many tips on how to export your model to the game engine.
The full ’Game Asset Course’ will cover finding references, 3D modeling, and UV unwrapping. If you’re interested in learning about texturing in Substance Painter, let me know.
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Tutorial Materials :
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00:00 Intro
02:02 Blockout & Prototyping in Game Dev
04:06 Blockout 3D modeling
06:43 Metrics in Blender
09:29 3D modeling - First Stage
13:06 3D modeling - Middle Stage
26:26 Polygons & Polycount
27:45 Face Orientation
29:22 3D modeling
50:45 Wheels - 3D modeling
54:29 Mid Shapes
01:07:19 Conclusion
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D I S C O R D
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P A T R E O N
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S O C I A L S
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Artstation :
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My email : cgbirdproject@
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#3d #b3d #car #gamedev
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