The Sound of No Man’s Sky

In this 2017 GDC session, No Man’s Sky sound designer Paul Weir discusses the creative implications of using procedurally generated technology with audio tech, and how the band 65 Days of Static were able to both compose a traditional album and create generative soundscapes without compromising their sound. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every week
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