Mountain Cabin in Blender 2.8 - Modeling and Texturing Process

I’ve recreated a layout of one of my older low poly pieces with focus on adding a textures with displacement, creating a crossover between realistic and stylized. What do you think? Download the Blender scene file on Patreon: Interested in making illustrations like this? I made a course with a detailed explanation of my workflow and all the tricks. And you can use the SUSHIMASTER code at the checkout to get additional $40 off. Get yours here: Follow me on Instagram: for more 3D modeling and rendering process videos and low poly 3d illustration tutorials in Blender. Resources and textures used:
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