One of the most frequent questions people ask me is “do you play D&D?“, and also what I think about the weapons in its rulebook. The first answer is no, the second is... well, this. :)
Like any roleplaying game it has designs based directly on historical arms and armor as well as more exotic fantasy stuff that serves the almighty Rule of Cool. How much sense would they make in real life? Is there any practical value to the stranger things in Dungeons & Dragons? Let’s take a look!
*** Time stamps ***
00:00 - 01:27 Intro snark
01:27 - 02:30 Polearms (ranseur, guisarme, glaive, lances)
02:30 - 03:44 Shuriken / nunchucks / scythe
03:44 - 04:22 Longsword / hand-and-a-half sword / greatsword
04:22 - 05:01 Sickle
05:01 - 06:10 Maces / hammers / morning stars / clubs / axes
06:10 - 06:35 Two-handed saber
06:35 - 07:11 “Rapier“ (AKA hanger)
07:11 - 09:28 Dwarven Urgrosh / greataxe
09:28 - 10:43 Gnome hooked hammer (y tho)