HIVE Workshop | Mastering Houdini Digital Assets for GameDev
This is DAY TWO of a two day series of educational presentations.
Day Two provides you with an in-depth workshop where we take you from the basics of what a Houdini Digital Asset is, and how to use it (beginner level) - then show you how to create and optimize HDAs for Gamedev (intermediate level) - and finally, important workflow tips when developing a procedural pipeline (advanced level).
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Today’s Lineup
1) Getting Started with Houdini for Unreal Engine | Robert Magee | BEGINNER
- Introduction
- Use Procedural Assets
- Create Procedural Assets
- Setting up UVs
- Instancing Geometry
- Install and License Houdini Engine
2) Building Game Friendly Assets | Simon Verstraete | INTERMEDIATE
3) User-Friendly Production Tools for Procedural Pipelines | Erwin Heyms | ADVANCED
- Procedural Pipelines Presentation
- Cache Based Path Editor
- Breakdown of a Pystate Object Editor
- Info on Upcoming Houdini Masterclass
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4 weeks ago 00:05:51 1
Рамки пчелиные, дадан, еврорамка своими руками. Размеры. Экономно, надежно, практично.