Castlevania: Symphony of the Night (PSX) - Beetle PSX HW Texture Pack - WIP Release
I’ve decided to release this as a WIP pack, as it is likely to remain as WIP for a while, if not forever.
I have completed and dumped 175% of the game, so there is enough here for anyone who is interested to play through the majority of the game with upscaled textures.
Having said that, the way that Beetle currently dumps textures makes it impossible to complete. There are many textures that simply will not dump, and the way that SotN loads certain textures results in incredible slow downs, even on a decent SSD. So I have had to avoid them.
Moreover, the excess dumping of palette textures means that there are 13,000 textures in a 3GB archive. This has been reduced from the 52,000 textures originally dumped. It would simply take too long to reduce this any further.
Finally, tiling is a massive issue that I simply could not resolve on my own. Some areas look a lot better or worse in this regard. Some people can’t handle tiling issues. Personally I can still appreciate the upscaling, even with tiling
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