Experimental volume texture baking tool in UE5: demo & technical breakdown

Project files are available as a Tier 3 reward on my Patreon: Twitter: Mastodon: @GhislainGir@ Links - Ryan Brucks’ pseudo volume texture blog post: 0:00 Intro 1:58 Demo - Basics 3:33 Demo - Jobs 7:44 Demo - Material 9:05 Demo - Limitations 10:22 Demo - 3D Flow 11:51 Breakdown - Editor Utility Widget 14:30 Breakdown - Logs 15:50 Breakdown - Voxel Grid 15:50 Breakdown - Initialization 17:30 Breakdown - Gather Jobs 18:20 Breakdown - Apply Job 18:54 Breakdown - Batch 20:30 Breakdown - Complete Job 20:45 Breakdown - Apply Job Implementation 22:12 Breakdown - Masking Voxels 23:06 Breakdown - Summary 24:00 Breakdown - Export Voxels 25:35 Breakdown - Ray-March Shader 26:27 Outro Hey all! I’m back with yet another very experimental blueprint tool. It comes with a bunch of tools to let you paint & bake a volume texture in a very artistic way. Usage includes: 3D flowmap, light scattering approximation, low res volumetric light map and so on... Hope you’ll like it :) Cheers!
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