MOBA Minion/Creep AI p.3: Lane Movement and Navmesh Debugging Tools
Announce Post:
Ian and Alexander are back to discuss more AI! In this stream we finish off movement in the MOBA Minion AI project, then we pivot to create a useful nav mesh debugging macro. Then we talk about some of the more complex quandaries we’ve been seeing on the forums!
5 views
828
310
8 years ago 01:09:50 3
MOBA Minion/Creep AI p.3: Lane Movement and Navmesh Debugging Tools