Pixel sorting has been a niche data moshing technique in the generative art community for many years, but an efficient real time pixel sorting shader for games has never been made for a few reasons. Can I solve the puzzle and invent one?
Topics covered include: GPU sorting algorithms (the parallel bitonic merge sort), basic shader optimizations and advanced shader optimizations regarding memory use.
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During The Test - Persona 3 OST
Afternoon Break - Persona 3 OST
This Mysterious Feeling - Persona 3 OST
Fearful Experience - Persona 3 OST
Just Like This - Persona 3 OST
Iwatodai Dorm - Persona 3 OST
Soft Over
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3 weeks ago 01:03:13 1
АНДРЕЙ ФУРСОВ: Секретный план новой мировой элиты. Три главных события будущего. Павел Андреев
3 weeks ago 00:00:36 1
Ты знаешь, что в WhatsApp есть целых три камеры? 📸