#171 - Bruce Nesmith Interview (Designer On Skyrim, Fallout 3, Fallout 4 & Starfield)

Bruce Nesmith was a former designer at Bethesda and worked at the studio from Elder Scrolls II:Daggerfall before leaving and returning part way through Elder Scrolls IV: Oblivion up until Starfield. He is now a novel writer who just launched his newest novel Glory Seeker Book One: Feast Of Ghouls #skyrim #bethesda #starfield Purchase Bruce’s new book here! TIMESTAMPS 00:00 - Intro 00:45 - Lord Of The Rings Film Trilogy’s Impact On Oblivion 03:11 - Re-learning Game Development When Rejoining Bethesda 05:37 - Todd Picking Bruce To Be Lead Designer On Skyrim 07:30 - Bruce’s Relationship With Todd Howard 09:15 - Todd Howard’s Time Management Skills 14:15 - Todd Will Be Difficult To Replace/Todd Doesn’t Let Go Of Things 16:10 - Reality Vs Expectations/Elder Scrolls VI 18:20 - Negative Effect Skyrim Had On Bethesda Games 20:05 - Pressure Of Developing Elder Scrolls VI/Larian Studios 21:45 - Developing Sequels 24:10 - Feature Creep In Bethesda Games/Cut Systems From Starfield 26:00 - Designers Block/Being Hard Headed 28:45 - Self-Identity Being In Your Job/Writing Novels 34:45 - Bethesda’s Retention Rate Created A Problem/Layoffs 38:30 - Why Fallout 76 Initially Failed 43:06 - Fallout TV Show 45:30 - Travelling Inspiring Bruce’s Work/Being A Jack Of All Trades 52:40 - Glory Seeker Book One: Feast Of Ghouls 57:00 - Process Of Writing A Novel 1:00:11 - Q A - Challenging Aspects Of Starfield 1:01:47 - Q A - Criticism Of Starfield/Differences In Terms Of Design Between Fallout 4 & Starfield 1:04:21 - Q A - Features Cut From Fallout 4 & Starfield 1:07:18 - Where To Get Glory Seeker Book One: Feast Of Ghouls
Back to Top