Baking normals, AO and more in 3ds Max (render to texture)

tutorial demonstrating how to use 3DS to bake high poly geometry to low poly geometry and transfer details like surface detail, colour, ambient light and other little tricks. CONTENTS baking to a flat plane baking normals from a highpoly object to a lowpoly object baking ambient occlusion and using in textures baking diffuse, normal and spec maps from a completed high LOD object to a low LOD object some tips to get the best results from your bakes
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