Advanced Locomotion System #5 - Different Weapon Holding Animations
Project Files: .
In this episode of the unreal engine advanced locomotion series, I am going to work on how to have different animations for different weapon types. In the base ALS template, there are only basic rifle and handgun animations available. But when different weapons are added to the system, the gun holding locations are different from the types we already have in the system. For example, the way a crossbow is held is different from the way the character will hold an m4A1 rifle. Here, we will look into how to introduce different weapon types and how to implement proper animations to support those weapons in the character animation blueprint.
Advanced locomotion system:
CodeLikeMe Third-Person shooter series:
► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 Ү
1 view
25
11
2 months ago 00:02:50 1
LimX Dynamics’ Biped Robot P1 Conquers the Wild Based on Reinforcement Learning
3 months ago 00:06:22 8
Homo Habilis vs. Homo Erectus: An Evolutionary Journey Through Anatomy and Physiology
3 months ago 00:04:37 1
Game ready 3D model ┃Homewear Girl - Video Preview┃
4 months ago 00:00:37 1
UE4 Climb and Vaulting Component - FP ARM Support Showcase - Update (Marketplace Asset)
4 months ago 00:16:50 34
ALS V4 Surrounding Awareness - Assassin Creed Style
4 months ago 00:05:37 2
Game Animation Sample наложение оружия с помощью Control Rig. Разработка игры на Unreal Engine 5
5 months ago 02:06:32 1
Singapore to Bangkok Thailand by train (via Malaysia Kuala Lumpur and Penang)
5 months ago 00:00:53 1
Eastern Assassin Character In-Game Preview
5 months ago 00:05:11 8
Game ready 3D model ┃Sportwear Girl - Video Preview┃
5 months ago 00:01:45 1
Railroads Online – Console Announcement Trailer
5 months ago 00:02:44 1
Team RoMeLa: Robot Soccer Practice with Autonomous Humanoid Robot ARTEMIS for RoboCup 2024
5 months ago 00:08:13 1
Metal Gear MSX 1987 - Fan Remake - Unreal Engine - Tony Lattke