Narrative and Mission Design in Assassin’s Creed III

In this 2013 GDC talk, Ubisoft lead writer Corey May and mission director Philippe Bergeron chart the evolution of narrative design across the Assassin’s Creed franchise. Along the way, they walk through the team’s narrative and design pipelines, highlight the various tools and processes they’ve developed over the years, and explore the ways in which their collaboration has evolved over the course of the history of Assassin’s Creed. GDC talks cover a range of developmental topics including game design, pro
Back to Top