Satisfying My Maniac Desires In Unity - Lighthouse of the Dead | Devlog
➤ GET THE GAME:
I dreamed about making violent first-person shooters for a long time. I’ve learned C#, Blender, and Unity, and finally, my dreams have come true!
“Lighthouse of the Dead“ is a rail shooter inspired by the classical “The house of the Dead“ focused on gore and violence in which you have to escape the swamp inhabited by giant frogs and zombies. My primary concern was the detailed dismemberment system. You can disable your enemies by ripping off their limbs, or explode their heads and swim in the fountains of blood.
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➤ Itch io:
➤ Discord:
➤ Twitter:
➤ Game Jolt: @SkinnerSpace
Chapters
0:00 Intro
0:05 Backstory
0:28 Concept
1:07 Dismemberment system
1:56 Gore VFX
2:23 Optimization
2:42 3D modeling &am
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