UE4 Tutorial: Automatic Weapons (FPS Pawn Part 9)

In Part 9 we introduce a third weapon to the game, the MP5. This involves make some changes to the pawn blueprint and implementing more animations, followed by creating a simple and fully-functional automatic fire toggle system. Topics covered: Blueprint scripting, asset handling, animation blueprints. LINKS: Assets Download - MP5 by Shy_Beast - Part 8 - Part 7 - Part 6 - Par
Back to Top