Diablo developer David Brevik returns to the GDC stage to give a classic post-mortem on Blizzard’s action RPG hit Diablo in this 2016 talk. Brevik shares key takeaways from the experience and sheds light on how the game went from a single-player, turn-based claymation DOS game to the genre-defining classic it became.
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1 month ago 00:46:09 2
I do not recommend: ’Dragon Age: The Veilguard’ (Review)