Far Cry 4: Gameplay Team Workflow, Iteration and Philosophy

In this 2015 GDC talk, Ubisoft Montreal’s Marc Andre Saulnier explains the workflow, iteration process and overall philosophy of the gameplay team on Far Cry 4. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Foll
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