The Last Night is based on a vision: immerse the player in a relevant depiction of the future, via an open world seamlessly blending simulation & unique situations.
This mix of systemic & scripted content required to invest heavily into architecture & tools to support this vision, especially given that Unity, our engine of choice, isn’t really designed for open worlds.
Nicolas, Lead Programmer at Odd Tales, is presenting here a slice of the years of research & development that went into The Last Night, in this presentation originally made for the RGB Games Programming Conference in Switzerland.
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3 weeks ago 00:09:41 8
HOPE AMIDST THE ASHES - MIRACLE IN THE PALISADES
3 weeks ago 00:13:37 1
HOLMGANG | The Viking Trial by Combat
3 weeks ago 01:56:55 1
Nostalgia - Post Apocalyptic Dark Ambient - Dystopian Sci-Fi Music for Study
4 weeks ago 00:02:45 3
Last Hounds - Growing Pains [Official Visualiser]
4 weeks ago 00:01:10 1
Gauleiter Erich Koch
4 weeks ago 00:02:42 1
X2 (5/5) Movie CLIP - This Is the Only Way (2003) HD
4 weeks ago 00:00:28 1
When 12am Hits
4 weeks ago 00:00:00 1
Acid Jazz & Grooves Radio - 24/7
4 weeks ago 00:22:01 1
Recreating the Last Meal of Ötzi the Iceman
4 weeks ago 01:05:49 1
Аксу - цена мечты
4 weeks ago 00:02:43 1
Rīċa Ēastlēah - Never gonna give you up Cover In Old English. Bardcore/Medieval style
4 weeks ago 00:59:18 1
МАЗЕЛЛОВ, ДРЕЙК и ТОША в РОБЛОКС / Игра Кальмара, Пыльная Поездка, Воля Богов и т.д.