Game architecture with ScriptableObjects | Open Projects Devlog
In this second devlog, we look at how we employed ScriptableObjects to create a flexible and powerful game architecture for “Chop Chop“, the first Unity Open Project.
🔗 Get the demo used in this video on the Github branch:
(compatible with Unity and later)
🔗 For a more comprehensive intro to ScriptableObjects as data containers, also check out this previous video:
Open Projects are small, open-source games where the community can collaborate and contribute to the entire game dev journey.
⭐ Join the #UnityOpenProjects forum!
⭐ Github repository for Project #1:
⭐ Check out the roadmap for Project #1!
0:00 - Open Project #1: “Chop Chop“
0:36 - Demo assets
01:03 - The need for a flexible game architecture
01:44 - Singletons?!
02:50 - Enter ScriptableObjects
04:15 - More than just data containers
05:54 - ScriptableObjects as event relayers
07:13 - Events for playing audio
08:40 - Events for loading scenes
10:13 - Next steps
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