I’ve been turning a submarine simulator into a tactical shooter
For the last 1.2 years myself and a dozen volunteers have been turning the submarine game barotrauma into a tactical horde shooter against an alien hive.
base upgrading
•22 Unique enemies, each with interesting mechanics
•Highly detailed and immersive maps
•Working howitzers
•Day/Night cycle
•Last stand and ticket system
•Hive spreading and terraforming system
•Fobs
•Dynamic ambiance system
•Squad system
•Gear buying/exp system
•Util features so stuff like fire actually works
•Gas system
• Infection system, you’ll join the hive team when fully infected
• Tarkov style attachments and weapons system
• Streamlined rounds
•Class progression and other progression systems
• Trench building and shell craters
•Dozens of other small features
•ziplines and trains
• linear campaign
• hidden deep style caving mode
• cutscenes
• Complex AI ally system with features like patrols, squads, injured dragging etc
• event system with events lik
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