Lighting Detailed Interiors + Q&A [Unreal Engine 4]

This weeks livestream is sponsored by Evermotion. I wanted to go a lighting livestream that looked a bit more exciting than bland white walls and such. So I reached out to Evermotion and they were kind enough to send me one of their scenes to work with. We’ll be using GPU Lightmass (not CPU Lightmass), and using some of the Raytracing Features in Unreal Engine . Lighting for Archviz/Architectural Visualisation can be tricky, so hopefully I can answer some of your questions! Link to the archviz pack used in this video:
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