Niagara : Collision for Mesh Particles (CPU) (gotchas, roll/orientation control)
00:00:38 What we don’t want
00:01:42 Setup basic particle system
00:03:05 Add collision/rotation to basic particle system
00:03:30 Gotcha #1: Particles fall trough the ground
00:05:40 Gotcha #2: Particles rotate forever
00:08:30 Manually controlling “Rotational Velocity“ via “Niagara Module Script“
00:08:30 Manually controlling “Rotational Velocity“ via “Niagara Module Script“
00:16:12 Use Non-Uniform Meshes (and align them upward)
I explain how to setup a niagara particle system with collision for (cpu) mesh particles. also i show how to fix certain (buggy?) behaviors, control mesh orientation/rotational velocity manually via script modules and warn you about some gotchas i run into.
TharleVFX Video:
My old niagara video:
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