Niagara : Collision for Mesh Particles (CPU) (gotchas, roll/orientation control)

00:00:38 What we don’t want 00:01:42 Setup basic particle system 00:03:05 Add collision/rotation to basic particle system 00:03:30 Gotcha #1: Particles fall trough the ground 00:05:40 Gotcha #2: Particles rotate forever 00:08:30 Manually controlling “Rotational Velocity“ via “Niagara Module Script“ 00:08:30 Manually controlling “Rotational Velocity“ via “Niagara Module Script“ 00:16:12 Use Non-Uniform Meshes (and align them upward) I explain how to setup a niagara particle system with collision for (cpu) mesh particles. also i show how to fix certain (buggy?) behaviors, control mesh orientation/rotational velocity manually via script modules and warn you about some gotchas i run into. TharleVFX Video: My old niagara video:
Back to Top