Cartoon character rigging with joint based rig single hierarchy “Bakkar“

Main rig features: based rig. hierarchy chain “can be exported to any game engine“ blend shapes or corrective blendshapes level of controllers Macro Controllers and Micro controllers GUI for the body and the face capabilities be mapped into humanIK IK FK swich eyes function for eyelids rig and you can scale the head separately and every thing will work just as expected arm and legs with fle
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